Pooping Dog — Script Full

-- Clone poop from folder local poopModel = poopFolder:FindFirstChild("Poop"):Clone() if not poopModel then warn("No 'Poop' model found in PoopAssets folder!") isPooping = false return end

hunger = Mathf.Max(0, hunger - amount);

void Start()

IEnumerator SpawnPoop()

Implement the full script, tweak the timers, and watch your virtual dog leave a trail of chaos—while your players laugh (and maybe groan). pooping dog script full

-- Internal variables local lastPoopTime = 0 local hunger = 50 local isPooping = false -- Clone poop from folder local poopModel =

-- Wait for animation to finish task.wait(0.5) stopSquatAnimation() isPooping = false hunger - amount)