-- Clone poop from folder local poopModel = poopFolder:FindFirstChild("Poop"):Clone() if not poopModel then warn("No 'Poop' model found in PoopAssets folder!") isPooping = false return end
hunger = Mathf.Max(0, hunger - amount);
void Start()
IEnumerator SpawnPoop()
Implement the full script, tweak the timers, and watch your virtual dog leave a trail of chaos—while your players laugh (and maybe groan). pooping dog script full
-- Internal variables local lastPoopTime = 0 local hunger = 50 local isPooping = false -- Clone poop from folder local poopModel =
-- Wait for animation to finish task.wait(0.5) stopSquatAnimation() isPooping = false hunger - amount)