For game development, "Stingray Full" wins. For plain text source code, Git LFS is sufficient. Legacy Autodesk Stingray (the engine) is dead. However, the integration methodology —the "Full" Perforce plugin experience—is more alive than ever. Perforce Software has absorbed the best ideas of Stingray into Helix Core's native plug-ins .
When you use Perforce in Unreal Engine 5.4 today, you are effectively using a "Stingray Full" workflow, just without the branding. The triggers, the real-time icons, and the automatic checkout are all descendants of that original BitSquid/Stingray vision. The phrase "stingray perforce full" represents the holy grail of asset version control: invisible version control . It is the configuration where the developer never thinks about p4 sync or p4 submit because the tools handle it seamlessly. stingray perforce full
If you are setting up a new game or VFX pipeline, do not install a bare Perforce server. Install Perforce Helix Core, enable the "Stingray compatibility triggers" (see Perforce KB Article #48722), and install the official Unreal/Unity source control plugins. That combination gives you the full power of Stingray without the deprecated engine baggage. For game development, "Stingray Full" wins