Unity Save Edit · Recommended

// Save the data using JSON serialization string json = JsonUtility.ToJson(data); Debug.Log(json); // Output: {"username":"JohnDoe","score":100}

public class PlayerPrefsExample : MonoBehaviour { void Start() { // Save a string value PlayerPrefs.SetString("username", "JohnDoe"); PlayerPrefs.Save(); unity save edit

// Save the updated data json = JsonUtility.ToJson(loadedData); Debug.Log(json); // Output: {"username":"JaneDoe","score":200} } } // Save the data using JSON serialization string

public class JsonSerializationExample : MonoBehaviour { void Start() { // Create a PlayerData instance PlayerData data = new PlayerData(); data.username = "JohnDoe"; data.score = 100; // Output: {"username":"JohnDoe"

// Edit the loaded data loadedData.username = "JaneDoe"; loadedData.score = 200;