player.tech_.hls.on(Hls.Events.ERROR, (event, data) => { console.error('HLS error:', data); });
The migration is straightforward: rename the property, test your quality-switching and event-handling logic, and update any internal documentation. Your reward is a cleaner, more maintainable codebase free of deprecation warnings. player
player.tech_.vhs.currentLevel = 2; Before: { console.error('HLS error:'
The short answer is:
Historically, this tech was named Hls . You accessed it via: test your quality-switching and event-handling logic
player.tech_.hls.currentLevel = 2; // Switch to third quality level